![]() # of polygons: " The polygon count for the PS2 was a few thousand and only one to two types of images were necessary. # of polygons: 100,000 per character (max). Leaders ~ 60k triangles, two sets of 2k textures. Release Date: September 16th, 2016 (Beta)Ģ5,000 Triangles + 2048 x 2048 Diffuse/Normal/Roughness/Metal/Spec/AO Maps Hair modeling driven by 3D splines and Hair Cards "Drake’s Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3." " the number of polygons used for Ryu's head at Street Fighter V is greater than the number of polygons used for Ryu's whole body at Street Fighter IV. " Wireframe of Gods available in Model ViewerĤ0,000 Triangles + 3 2048 x 2048 Texture Maps ( see comment section) Platforms: PS3/360/PC/PS4/XBO/Vita/Arcade/Mobile/Switch GDC Presentation of Guilty Gear Xrd's Pipeline Release Date: Febuary 20th, 2014 (Arcade), December 4th, 2014 (PS4) # of Polygons: 85,000* with no LODs and better shadersĭeveloper: Red Thread Games/Blink Studios Release Date: November 22nd, 2013 (XBO), October 10th, 2014 (PC) Release Date: November 5th 2013 (PC), November 15th 2013 (PS4) ![]() I have seperated the thread into character polygons and environment polygons.ĭeveloper: Infinity Ward/Neversoft/Raven Software Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all! ![]()
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